Oct 14, 2011, 09:55 AM // 09:55
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#21
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Jungle Guide
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Quote:
Originally Posted by code
Why is everyone being so negative? You are getting these updates for free
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Because there are better things they can spend their fairly small amount of manpower on, like finishing WoC (and finding bugs there rather than obscure places), bringing about the promised HM changes and some class buffs.
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Oct 14, 2011, 10:49 AM // 10:49
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#22
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by lemming
Why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO does every single update thread get derailed into a "OMG RANGER/ELE/PARAGON UPDATE ISN'T HERE YET" discussion?
Holy shit.
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Because there wasn't a skill update in september and it seems that there won't be any in october neither probably.... Their point is getting boring but understandable though...the closest we get to GW2 is like the least chance to have any update anymore...
What's the point of these bug fixes anyway....the official forum should have been about all game problems instead of bugs reporting only
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Oct 14, 2011, 11:26 AM // 11:26
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#23
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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I just got one of the fixed char shields--much better with the fix (thanks Dark Morelia for working that out for them).
if you are waiting for a skill update---remember its halloween--new quests for that and costumes and masks, then we get into the holiday season of wintersday--with yes, more possible costumes and hats (would hope a new quest???)---not to mention peeps take time off around holidays, so short staffing too....so I wouldnt be holding my breath for any of those types of updates until after wintersday. (and I believe they said ele would be before ranger anyways with the fixes...so it twill be quite some time if the amount of time it took for the dervish update is any indication)
__________________
where is the 'all you can eat' cookie bar?
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Oct 14, 2011, 11:50 AM // 11:50
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#24
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Missing HB
Because there wasn't a skill update in september and it seems that there won't be any in october neither probably.... Their point is getting boring but understandable though...the closest we get to GW2 is like the least chance to have any update anymore...
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http://en.wikipedia.org/wiki/Rhetorical_question
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Oct 14, 2011, 12:38 PM // 12:38
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#25
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Xsiriss
Another waste of time update, this is the kind of thing you do to avoid any real work/to kill time.
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I'm sure the guys fixing costume and shield bugs are the same people who are responsible for the ranger/ele/para update. Yep.
Halloween is coming. Screw skill updates, I'm hoping for new content (specifically a continuation of last year's quests). Skill updates can wait.
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Oct 14, 2011, 01:47 PM // 13:47
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#26
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Jungle Guide
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Quote:
Originally Posted by lemming
Why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO does every single update thread get derailed into a "OMG RANGER/ELE/PARAGON UPDATE ISN'T HERE YET" discussion?
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Whining daily for months about Mesmers and Dervishes actually got results so there are at least two great precedents reinforcing the behavior.
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Oct 14, 2011, 02:24 PM // 14:24
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#27
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Desert Nomad
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Quote:
-Fixed a bug that caused flash enchantments to occasionally stop player movement.
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Yay! Hope we won't end again in the loop "this bug fix causes them working during kd and fixing that one causes this one again etc"
Quote:
-Changed the description for the bonus in "Ruins of Surmia" to reflect the objective more accurately.
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Nice, even if when reading "bonus in Ruins of Surmia" I really hoped they had fixed the bugs that prevent bonus completion...
Quote:
-Fixed a bug that caused the Charrslayer Shield to display incorrectly.
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nice!
Quote:
-Fixed a bug that caused a crash when heroes used some flash enchantments in conjunction with Charm Animal.
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I feel bad for those who discovered this bug...
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Oct 14, 2011, 03:13 PM // 15:13
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#28
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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I'm pretty happy with bugfixes.. I rather dislike bugs, and the less there are, the better. Some of those are pretty important bugs. A game should be polished, not just additional content. Crash bugs in particular are extremely frustrating, even if rare. I'm extremely happy to see them fixing the bugs reported on the support forum, and typically fairly fast, too.
Other content will get worked on, it'll be fine. Don't pressure them to rush it <_> I like bug-free gameplay. If I enjoyed bugs I'd be playing games from EA.
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Oct 14, 2011, 04:50 PM // 16:50
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#29
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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If they're periodically churning out bug fixes here and there then why is the desync "stuck" bug always overlooked?
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Oct 14, 2011, 07:05 PM // 19:05
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#30
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by code
Why is everyone being so negative? You are getting these updates for free.
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"Someone" has to pay the devs money to do their job. That "someone" are the people who have purchased the game or something from the online store within the last few years. Nothing is free in life, those who tell you otherwise want you to get in their unmarked van.
If only they'd remove the useless charslaying mod...
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Oct 14, 2011, 07:20 PM // 19:20
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#31
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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If there's a bug I'd really like to get fixed, it's Dancing Daggers:
Quote:
The daggers will randomly trigger -2 physical damage mods on shields even though they cause earth damage.
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Oct 14, 2011, 07:23 PM // 19:23
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#32
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by StormDragonZ
I'm curious what was so confusing about it...
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"Extinguish the Flame Temple by defeating the Flame Keepers".
With this, some people that didn't bother to read the names of the Ember Bearers and would attack them on the spot.
"Follow the Flame Keepers at a distance to gain entrance to the Flame Temple. Extinguish the Flame Temple once inside."
This is still wrong, since you are supposed to follow the Ember Bearers and defeat the Flame Keepers, but is better than the previous one.
Now more people will probably follow them instead just killing them.
Last edited by MithranArkanere; Oct 14, 2011 at 08:02 PM // 20:02..
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Oct 15, 2011, 01:28 AM // 01:28
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#33
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Ascalonian Squire
Join Date: Oct 2006
Location: Australia
Profession: N/
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I'm very happy to see the Charrslayer shield fix.
Given how fast it came about after my texmod fix, I don't think I had anything to do with it. They probably already had it fixed from the earlier report on the bug forum.
But I'm happy to see it fixed all the same
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Oct 15, 2011, 03:07 AM // 03:07
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#34
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Quote:
Originally Posted by makosi
If they're periodically churning out bug fixes here and there then why is the desync "stuck" bug always overlooked?
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It's probably a significantly more difficult bug fix than the others. Honestly, I'm not entirely sure if it is fixable. Doesn't WoW avoid this issue by just not having collision? I think it's more of a network issue than anything else, and that's going to be difficult to resolve.
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Oct 15, 2011, 06:57 AM // 06:57
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#35
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Desert Nomad
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Quote:
Originally Posted by MithranArkanere
Now more people will probably follow them instead just killing them.
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... and then the game will most likely glitch, the Bearers will get stuck into some invisibile obstacle on their path to the gate, the gate won't open, and more people will have to start over
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Oct 15, 2011, 07:14 AM // 07:14
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#36
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Frost Gate Guardian
Join Date: Mar 2007
Location: Melbourne, Australia
Guild: Serpents Maw Esoteric Echelon
Profession: R/
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Quote:
Originally Posted by Dark Morelia
I'm very happy to see the Charrslayer shield fix.
Given how fast it came about after my texmod fix, I don't think I had anything to do with it. They probably already had it fixed from the earlier report on the bug forum.
But I'm happy to see it fixed all the same
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People reported on the support forums what you had found with the channels being mixed up on the shield (https://forum.guildwars.com/forum/fo...-Shield/page/1). That then told Arenanet *exactly* what they needed to do to fix it - hence it made it into the next update they did since it was a very easy fix.
So yes, you had everything to do with it! It would have continued to languish in the bug tracker (with all the other odd texture/clipping issues) without your details as to what was actually needed to fix it.
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